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	<title>AlwaysOn Technologies &#187; Technology</title>
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	<link>http://www.alwaysontechnologies.com</link>
	<description>Bringing Cloud Computing to the Consumer</description>
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		<title>Section 3.3.1 is Good News to Native iPhone Developers</title>
		<link>http://www.alwaysontechnologies.com/blog/2010/04/09/section-3-3-1-is-good-news-to-native-iphone-developers/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2010/04/09/section-3-3-1-is-good-news-to-native-iphone-developers/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 21:12:55 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[cross platform]]></category>
		<category><![CDATA[cs5]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game developers]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.alwaysontechnologies.com/?p=433</guid>
		<description><![CDATA[There has been many reactions to the recent iPhone Developer Program License Agreement change, from apologetic, to mocking and to stunned silence. I am not going to fight for any ideological stance, or trying to figure out why Apple made the change. It is done and won&#8217;t change anytime soon, so what remains is for <a href="http://www.alwaysontechnologies.com/blog/2010/04/09/section-3-3-1-is-good-news-to-native-iphone-developers/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2010/04/09/section-3-3-1-is-good-news-to-native-iphone-developers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Empathy for the Daemon, or are you a good simulator?</title>
		<link>http://www.alwaysontechnologies.com/blog/2010/03/16/empathy-for-the-daemon-or-are-you-a-good-simulator/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2010/03/16/empathy-for-the-daemon-or-are-you-a-good-simulator/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 20:56:44 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[Empathy]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[sid meier]]></category>

		<guid isPermaLink="false">http://www.alwaysontechnologies.com/?p=367</guid>
		<description><![CDATA[Game designer Sid Meier, creator of the &#8220;Civilization&#8221; series of video games gave a talk recently called &#8220;The Psychology of Game Design (Everything You Know Is Wrong).&#8221; His main thesis was that game designer have to understand the player&#8217;s psychology when designing the gameplay elements and gave some examples from his games which violated player <a href="http://www.alwaysontechnologies.com/blog/2010/03/16/empathy-for-the-daemon-or-are-you-a-good-simulator/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2010/03/16/empathy-for-the-daemon-or-are-you-a-good-simulator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cloud Computing is Just Rebranding. And That&#8217;s a Good Thing.</title>
		<link>http://www.alwaysontechnologies.com/blog/2010/03/04/cloud-computing-is-just-rebranding-and-thats-a-good-thing/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2010/03/04/cloud-computing-is-just-rebranding-and-thats-a-good-thing/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 01:36:06 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[larry ellison]]></category>
		<category><![CDATA[oracle]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.alwaysontechnologies.com/?p=351</guid>
		<description><![CDATA[Larry Ellison recently ranted about cloud computing at an Oracle stock holder&#8217;s meeting. [youtube]http://www.youtube.com/watch?v=8UYa6gQC14o[/youtube] Someone asked if Oracle will be in trouble since there is a big push towards cloud computing. His answer is that cloud computing is what computers and internet has always been. The technology is the same, just called different things: SaaS, <a href="http://www.alwaysontechnologies.com/blog/2010/03/04/cloud-computing-is-just-rebranding-and-thats-a-good-thing/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2010/03/04/cloud-computing-is-just-rebranding-and-thats-a-good-thing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How iPad Multitasking Might Work</title>
		<link>http://www.alwaysontechnologies.com/blog/2010/02/10/how-ipad-multitasking-might-work/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2010/02/10/how-ipad-multitasking-might-work/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 20:16:10 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[game consoles]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[multitask]]></category>

		<guid isPermaLink="false">http://www.alwaysontechnologies.com/?p=222</guid>
		<description><![CDATA[There has been much complaining on the web about how iPad doesn&#8217;t support multitasking, and little analysis of why Apple doesn&#8217;t allow it. Adam C. Engst wrote up a great analysis of the types of benefits that multitasking can provide and what technology is required to achieve those benefits. I&#8217;d like to approach the question <a href="http://www.alwaysontechnologies.com/blog/2010/02/10/how-ipad-multitasking-might-work/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2010/02/10/how-ipad-multitasking-might-work/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Using WordPress to Build a Website &#8211; Part 2</title>
		<link>http://www.alwaysontechnologies.com/blog/2010/02/09/using-wordpress-to-build-a-website-part-2/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2010/02/09/using-wordpress-to-build-a-website-part-2/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 02:55:26 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[cms]]></category>
		<category><![CDATA[SEO]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://www.alwaysontechnologies.com/?p=253</guid>
		<description><![CDATA[Introduction In part 1, I wrote about how to create a static home page for the top level of your website, with all of your blog related pages under &#8220;/blog&#8221; path. This article is about building out the rest of your site using static pages and adding a navigation menu by selecting the right theme. <a href="http://www.alwaysontechnologies.com/blog/2010/02/09/using-wordpress-to-build-a-website-part-2/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2010/02/09/using-wordpress-to-build-a-website-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Using WordPress to Build a Website &#8211; Part 1</title>
		<link>http://www.alwaysontechnologies.com/blog/2010/02/04/using-wordpress-to-build-a-website-part-1/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2010/02/04/using-wordpress-to-build-a-website-part-1/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 23:27:28 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[cms]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://www.alwaysontechnologies.com/?p=186</guid>
		<description><![CDATA[Introduction WordPress is a popular and well supported blogging platform and I&#8217;ve been using it for years for blogging. Now I am using it to build up a small website. I am getting ready to launch an iPhone application called Cloud Browse and need a web presence to promote my company and the product. Since <a href="http://www.alwaysontechnologies.com/blog/2010/02/04/using-wordpress-to-build-a-website-part-1/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2010/02/04/using-wordpress-to-build-a-website-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learning from Alan Kay, 11 years later</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/08/30/learning-from-alan-kay-11-years-later/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/08/30/learning-from-alan-kay-11-years-later/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 03:31:21 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[alan kay]]></category>
		<category><![CDATA[automatic discovery]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[web services]]></category>
		<category><![CDATA[wsdl]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/08/30/learning-from-alan-kay-11-years-later/</guid>
		<description><![CDATA[I first saw this video on reddit about a year ago, a famous talk by Alan Kay given about 11 years ago. I&#8217;ve watched it many times and each time understanding it a bit more. [googlevideo]http://video.google.com/videoplay?docid=-2950949730059754521[/googlevideo] The first time I watched it, I found his proposal that every object on the internet should have an <a href="http://www.alwaysontechnologies.com/blog/2008/08/30/learning-from-alan-kay-11-years-later/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/08/30/learning-from-alan-kay-11-years-later/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Skynet Will Not Be Created By Man</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/08/04/skynet-will-not-be-created-by-man/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/08/04/skynet-will-not-be-created-by-man/#comments</comments>
		<pubDate>Mon, 04 Aug 2008 04:07:04 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[Evolution]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[mutation]]></category>
		<category><![CDATA[s3]]></category>
		<category><![CDATA[skynet]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/08/04/skynet-will-not-be-created-by-man/</guid>
		<description><![CDATA[&#8220;On August 4th, 2024, Skynet will become sentient in one of Amazoogle&#8217;s massive data centers. It will seize control of all news and media outlets and people won&#8217;t even realize that the machine have taken over.&#8221; The fear that Google will create Skynet is overblown. I think if the end comes, it won&#8217;t be through <a href="http://www.alwaysontechnologies.com/blog/2008/08/04/skynet-will-not-be-created-by-man/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/08/04/skynet-will-not-be-created-by-man/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Making Flash Games into a Platform</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/25/making-flash-games-into-a-platform/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/25/making-flash-games-into-a-platform/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 21:41:54 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[online flash games]]></category>
		<category><![CDATA[savegames]]></category>
		<category><![CDATA[SteamCloud]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/06/25/making-flash-games-into-a-platform/</guid>
		<description><![CDATA[Today, I finally announced a project I&#8217;ve been working on. It is a service called &#8220;AlwaysOn SaveGames&#8221; that provide remote storage of save data similar to Valve&#8217;s SteamCloud but open to Flash developers. You can read the announcement for more details, or the about page for an overview of what I am trying to provide. <a href="http://www.alwaysontechnologies.com/blog/2008/06/25/making-flash-games-into-a-platform/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/06/25/making-flash-games-into-a-platform/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Lies We Tell : We never lie</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/05/the-lies-we-tell-we-never-lie/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/05/the-lies-we-tell-we-never-lie/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 21:44:17 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/06/05/the-lies-we-tell-we-never-lie/</guid>
		<description><![CDATA[Actually, I lied in the title, everything you hear from video game marketing and press releases are 100% the literal truth, as everyone knows. However, they are crafted to tell the truth but make people see more in the statement than there actually is. They do this through lies of omission or lies by implication. <a href="http://www.alwaysontechnologies.com/blog/2008/06/05/the-lies-we-tell-we-never-lie/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/06/05/the-lies-we-tell-we-never-lie/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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