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	<title>AlwaysOn Technologies &#187; Valve</title>
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	<description>Bringing Cloud Computing to the Consumer</description>
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		<title>Make Better Games by Reducing Interactivity</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 18:04:43 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Inafune]]></category>
		<category><![CDATA[miyamoto]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[Valve]]></category>

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		<description><![CDATA[Most people believe that interactivity is what separates games from other kinds of media, so how can you make games better by taking away that advantage? Back when we were creating the interface on BioShock, Ken was the one who always pushed for a simpler interface. The main method we used was to remove options <a href="http://www.alwaysontechnologies.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/" class="more-link">More &#62;</a>]]></description>
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		<title>Making Flash Games into a Platform</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/25/making-flash-games-into-a-platform/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/25/making-flash-games-into-a-platform/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 21:41:54 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[online flash games]]></category>
		<category><![CDATA[savegames]]></category>
		<category><![CDATA[SteamCloud]]></category>
		<category><![CDATA[Valve]]></category>

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		<description><![CDATA[Today, I finally announced a project I&#8217;ve been working on. It is a service called &#8220;AlwaysOn SaveGames&#8221; that provide remote storage of save data similar to Valve&#8217;s SteamCloud but open to Flash developers. You can read the announcement for more details, or the about page for an overview of what I am trying to provide. <a href="http://www.alwaysontechnologies.com/blog/2008/06/25/making-flash-games-into-a-platform/" class="more-link">More &#62;</a>]]></description>
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