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	<title>AlwaysOn Technologies &#187; savegames</title>
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	<description>Bringing Cloud Computing to the Consumer</description>
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		<title>Making Flash Games into a Platform</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/25/making-flash-games-into-a-platform/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/25/making-flash-games-into-a-platform/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 21:41:54 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[online flash games]]></category>
		<category><![CDATA[savegames]]></category>
		<category><![CDATA[SteamCloud]]></category>
		<category><![CDATA[Valve]]></category>

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		<description><![CDATA[Today, I finally announced a project I&#8217;ve been working on. It is a service called &#8220;AlwaysOn SaveGames&#8221; that provide remote storage of save data similar to Valve&#8217;s SteamCloud but open to Flash developers. You can read the announcement for more details, or the about page for an overview of what I am trying to provide. <a href="http://www.alwaysontechnologies.com/blog/2008/06/25/making-flash-games-into-a-platform/" class="more-link">More &#62;</a>]]></description>
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