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	<title>AlwaysOn Technologies &#187; Saint&#8217;s Row</title>
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	<description>Bringing Cloud Computing to the Consumer</description>
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		<title>Cast of Characters pt 1 : the Burnout</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 04:53:58 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[Burnout]]></category>
		<category><![CDATA[career]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[Saint's Row]]></category>
		<category><![CDATA[The Characters]]></category>

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		<description><![CDATA[If you want to work in the games industry, know that it is filled with geeky guys. Be prepared to put up with a certain amount of &#8216;eccentricities.&#8217; In this series, I offer up a sampling of the types of people you might meet in your journey. The first personality I&#8217;d like to talk about <a href="http://www.alwaysontechnologies.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/" class="more-link">More &#62;</a>]]></description>
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		<title>The Economic of Video Games : the royalty question</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/#comments</comments>
		<pubDate>Fri, 23 May 2008 15:32:53 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[GTA IV]]></category>
		<category><![CDATA[royalty]]></category>
		<category><![CDATA[Saint's Row]]></category>
		<category><![CDATA[voice actors]]></category>

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		<description><![CDATA[New York Times recently ran a story about how the voice actor for the protagonist in Grand Theft Auto IV only earned $100k for his work while the game has already grossed over $600 million. So how does the games industry reward the people who made the games? The short answer is not well. Compensation <a href="http://www.alwaysontechnologies.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/" class="more-link">More &#62;</a>]]></description>
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