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	<title>AlwaysOn Technologies &#187; programming</title>
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		<title>Empathy for the Daemon, or are you a good simulator?</title>
		<link>http://www.alwaysontechnologies.com/blog/2010/03/16/empathy-for-the-daemon-or-are-you-a-good-simulator/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2010/03/16/empathy-for-the-daemon-or-are-you-a-good-simulator/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 20:56:44 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[Empathy]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[sid meier]]></category>

		<guid isPermaLink="false">http://www.alwaysontechnologies.com/?p=367</guid>
		<description><![CDATA[Game designer Sid Meier, creator of the &#8220;Civilization&#8221; series of video games gave a talk recently called &#8220;The Psychology of Game Design (Everything You Know Is Wrong).&#8221; His main thesis was that game designer have to understand the player&#8217;s psychology when designing the gameplay elements and gave some examples from his games which violated player <a href="http://www.alwaysontechnologies.com/blog/2010/03/16/empathy-for-the-daemon-or-are-you-a-good-simulator/" class="more-link">More &#62;</a>]]></description>
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