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	<title>AlwaysOn Technologies &#187; iphone</title>
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	<link>http://www.alwaysontechnologies.com</link>
	<description>Bringing Cloud Computing to the Consumer</description>
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		<title>Section 3.3.1 is Good News to Native iPhone Developers</title>
		<link>http://www.alwaysontechnologies.com/blog/2010/04/09/section-3-3-1-is-good-news-to-native-iphone-developers/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2010/04/09/section-3-3-1-is-good-news-to-native-iphone-developers/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 21:12:55 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[cross platform]]></category>
		<category><![CDATA[cs5]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game developers]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.alwaysontechnologies.com/?p=433</guid>
		<description><![CDATA[There has been many reactions to the recent iPhone Developer Program License Agreement change, from apologetic, to mocking and to stunned silence. I am not going to fight for any ideological stance, or trying to figure out why Apple made the change. It is done and won&#8217;t change anytime soon, so what remains is for <a href="http://www.alwaysontechnologies.com/blog/2010/04/09/section-3-3-1-is-good-news-to-native-iphone-developers/" class="more-link">More &#62;</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>How iPad Multitasking Might Work</title>
		<link>http://www.alwaysontechnologies.com/blog/2010/02/10/how-ipad-multitasking-might-work/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2010/02/10/how-ipad-multitasking-might-work/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 20:16:10 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[game consoles]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[multitask]]></category>

		<guid isPermaLink="false">http://www.alwaysontechnologies.com/?p=222</guid>
		<description><![CDATA[There has been much complaining on the web about how iPad doesn&#8217;t support multitasking, and little analysis of why Apple doesn&#8217;t allow it. Adam C. Engst wrote up a great analysis of the types of benefits that multitasking can provide and what technology is required to achieve those benefits. I&#8217;d like to approach the question <a href="http://www.alwaysontechnologies.com/blog/2010/02/10/how-ipad-multitasking-might-work/" class="more-link">More &#62;</a>]]></description>
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		<title>Why Carmack&#8217;s iPhone Visual Tour De Force Will Flop</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/08/07/why-carmacks-iphone-visual-tour-de-force-will-flop/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/08/07/why-carmacks-iphone-visual-tour-de-force-will-flop/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 05:02:23 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[battery]]></category>
		<category><![CDATA[carmack]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[god of war]]></category>
		<category><![CDATA[GTA IV]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mgs 4]]></category>
		<category><![CDATA[Nintendogs]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[soulcalibur 4]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/08/07/why-carmacks-iphone-visual-tour-de-force-will-flop/</guid>
		<description><![CDATA[Two words, &#8220;Battery Life.&#8221; I have no doubts about Mr. Carmack&#8217;s technical ability. His games defined &#8216;cutting edge&#8217; graphics on the PC for many years. But even he can&#8217;t fight against the biggest weakness of the iPhone, a short battery life. A &#8220;graphical tour de force&#8221; iPhone game would be cool and I would very <a href="http://www.alwaysontechnologies.com/blog/2008/08/07/why-carmacks-iphone-visual-tour-de-force-will-flop/" class="more-link">More &#62;</a>]]></description>
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		<slash:comments>6</slash:comments>
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