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	<title>AlwaysOn Technologies &#187; GDC</title>
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	<description>Bringing Cloud Computing to the Consumer</description>
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		<title>Make Better Games by Reducing Interactivity</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 18:04:43 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Inafune]]></category>
		<category><![CDATA[miyamoto]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[Valve]]></category>

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		<description><![CDATA[Most people believe that interactivity is what separates games from other kinds of media, so how can you make games better by taking away that advantage? Back when we were creating the interface on BioShock, Ken was the one who always pushed for a simpler interface. The main method we used was to remove options <a href="http://www.alwaysontechnologies.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/" class="more-link">More &#62;</a>]]></description>
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		<title>The Lies We Tell : We never lie</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/05/the-lies-we-tell-we-never-lie/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/05/the-lies-we-tell-we-never-lie/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 21:44:17 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[sony]]></category>

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		<description><![CDATA[Actually, I lied in the title, everything you hear from video game marketing and press releases are 100% the literal truth, as everyone knows. However, they are crafted to tell the truth but make people see more in the statement than there actually is. They do this through lies of omission or lies by implication. <a href="http://www.alwaysontechnologies.com/blog/2008/06/05/the-lies-we-tell-we-never-lie/" class="more-link">More &#62;</a>]]></description>
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