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	<title>AlwaysOn Technologies &#187; games industry</title>
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	<link>http://www.alwaysontechnologies.com</link>
	<description>Bringing Cloud Computing to the Consumer</description>
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		<title>I Didn&#8217;t Join the Video Games Industry to Make Glorified Random Number Generators</title>
		<link>http://www.alwaysontechnologies.com/blog/2010/03/08/i-didnt-join-the-video-games-industry-to-make-glorified-random-number-generators/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2010/03/08/i-didnt-join-the-video-games-industry-to-make-glorified-random-number-generators/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 00:46:03 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[enjoyment]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[franchise]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[games industry]]></category>

		<guid isPermaLink="false">http://www.alwaysontechnologies.com/?p=362</guid>
		<description><![CDATA[I said that last night while discussing the state of Flash/Facebook games with my friend David. Cracked.com has a great article explaining some of the techniques video games use to keep players engaged. Notice that I said engaged, not entertained. They are two different things. Games used to want players to have fun so they <a href="http://www.alwaysontechnologies.com/blog/2010/03/08/i-didnt-join-the-video-games-industry-to-make-glorified-random-number-generators/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2010/03/08/i-didnt-join-the-video-games-industry-to-make-glorified-random-number-generators/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why the Games Industry Needs E3</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/07/19/why-the-games-industry-needs-e3/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/07/19/why-the-games-industry-needs-e3/#comments</comments>
		<pubDate>Sun, 20 Jul 2008 03:58:17 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[ESA]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[video game culture]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/07/19/why-the-games-industry-needs-e3/</guid>
		<description><![CDATA[Apprently it is news to some people that E3 is dead. I wrote my own eulogy to E3 a couple of month ago, around the time E3 is suppose to take place. The real E3, not whatever just happened last week. E3 was important to the industry because it represented gaming as a &#8220;Culture&#8221; and <a href="http://www.alwaysontechnologies.com/blog/2008/07/19/why-the-games-industry-needs-e3/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/07/19/why-the-games-industry-needs-e3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cast of Characters pt 2 : the Broken</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/07/02/cast-of-characters-pt-2-the-broken/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/07/02/cast-of-characters-pt-2-the-broken/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 03:52:46 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[Burnout]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[Irrational]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/07/02/cast-of-characters-pt-2-the-broken/</guid>
		<description><![CDATA[If you want to work in the games industry, know that it is filled with geeky guys. Be prepared to put up with a certain amount of ‘eccentricities.’ In this series, I offer up a sampling of the types of people you might meet in your journey. Last time I talked about the &#8216;Burnout&#8217;, this <a href="http://www.alwaysontechnologies.com/blog/2008/07/02/cast-of-characters-pt-2-the-broken/" class="more-link">More &#62;</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why Sky High Development Budget is Good for Publishers</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/22/why-sky-high-development-budget-is-good-for-publishers/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/22/why-sky-high-development-budget-is-good-for-publishers/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 23:37:03 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[development budget]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[GTA IV]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[monopoly]]></category>
		<category><![CDATA[publisher]]></category>
		<category><![CDATA[Punisher]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/06/22/why-sky-high-development-budget-is-good-for-publishers/</guid>
		<description><![CDATA[The cost of developing a game has increased exponentially over the past few years. The first game I worked, &#8216;The Punisher,&#8217; had a development budget of six million dollars. I would say that&#8217;s in the middle range of development cost during that time. Nowadays, just marketing a high profile game will cost that much, with <a href="http://www.alwaysontechnologies.com/blog/2008/06/22/why-sky-high-development-budget-is-good-for-publishers/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/06/22/why-sky-high-development-budget-is-good-for-publishers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Cast of Characters pt 1 : the Burnout</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 04:53:58 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[Burnout]]></category>
		<category><![CDATA[career]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[Saint's Row]]></category>
		<category><![CDATA[The Characters]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/</guid>
		<description><![CDATA[If you want to work in the games industry, know that it is filled with geeky guys. Be prepared to put up with a certain amount of &#8216;eccentricities.&#8217; In this series, I offer up a sampling of the types of people you might meet in your journey. The first personality I&#8217;d like to talk about <a href="http://www.alwaysontechnologies.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Games Industry Needs More Competence Not &#8216;Innovation&#8217;</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/12/the-games-industry-needs-more-competence-not-innovation/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/12/the-games-industry-needs-more-competence-not-innovation/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 22:46:59 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[publisher]]></category>
		<category><![CDATA[thomas edison]]></category>
		<category><![CDATA[Uncharted]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/06/12/the-games-industry-needs-more-competence-not-innovation/</guid>
		<description><![CDATA[One of the perennial complaints leveled against the games industry is that the industry is &#8216;Stagnant&#8217; and needs more &#8216;Innovation.&#8217; I&#8217;ve fallen into that train of thought myself a couple of years ago during the period known as &#8216;The Time of Brown Military Shooters.&#8217; Gradually, I came to another realization, what I really want to <a href="http://www.alwaysontechnologies.com/blog/2008/06/12/the-games-industry-needs-more-competence-not-innovation/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/06/12/the-games-industry-needs-more-competence-not-innovation/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Economic of Video Games : the royalty question</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/#comments</comments>
		<pubDate>Fri, 23 May 2008 15:32:53 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[GTA IV]]></category>
		<category><![CDATA[royalty]]></category>
		<category><![CDATA[Saint's Row]]></category>
		<category><![CDATA[voice actors]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/</guid>
		<description><![CDATA[New York Times recently ran a story about how the voice actor for the protagonist in Grand Theft Auto IV only earned $100k for his work while the game has already grossed over $600 million. So how does the games industry reward the people who made the games? The short answer is not well. Compensation <a href="http://www.alwaysontechnologies.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Three degrees of Miyamoto</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/05/20/three-degrees-of-miyamoto/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/05/20/three-degrees-of-miyamoto/#comments</comments>
		<pubDate>Tue, 20 May 2008 16:38:26 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[Bacon number]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[Shigeru Miyamoto]]></category>
		<category><![CDATA[six degrees of separation]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/05/20/three-degrees-of-miyamoto/</guid>
		<description><![CDATA[Miyamoto, Inafune, Ian, me. That is the three degrees of separation between Miyamoto and me. There is a well known theory that everyone is connected to everyone else in the world in just six steps. There is also a trivia game that connects actors to Kevin Bacon through working together on the same movie, where <a href="http://www.alwaysontechnologies.com/blog/2008/05/20/three-degrees-of-miyamoto/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/05/20/three-degrees-of-miyamoto/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Welcome to Inside the Game Developer Studio</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/#comments</comments>
		<pubDate>Mon, 19 May 2008 03:47:03 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[Japanmanship]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/</guid>
		<description><![CDATA[This blog is my attempt to open the door and shed light on the game making process, from the point of the view of a game developer. Blogs about games tend to fall into two categories, &#8220;Enthusiast&#8221; and &#8220;Insider.&#8221; Enthusiast blogs are all about the games, what&#8217;s the latest and newest, and written for gamers <a href="http://www.alwaysontechnologies.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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