<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>AlwaysOn Technologies &#187; game developer</title>
	<atom:link href="http://www.alwaysontechnologies.com/blog/tags/game-developer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.alwaysontechnologies.com</link>
	<description>Bringing Cloud Computing to the Consumer</description>
	<lastBuildDate>Sat, 10 Apr 2010 00:33:42 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>How iPad Multitasking Might Work</title>
		<link>http://www.alwaysontechnologies.com/blog/2010/02/10/how-ipad-multitasking-might-work/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2010/02/10/how-ipad-multitasking-might-work/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 20:16:10 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[game consoles]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[multitask]]></category>

		<guid isPermaLink="false">http://www.alwaysontechnologies.com/?p=222</guid>
		<description><![CDATA[There has been much complaining on the web about how iPad doesn&#8217;t support multitasking, and little analysis of why Apple doesn&#8217;t allow it. Adam C. Engst wrote up a great analysis of the types of benefits that multitasking can provide and what technology is required to achieve those benefits. I&#8217;d like to approach the question <a href="http://www.alwaysontechnologies.com/blog/2010/02/10/how-ipad-multitasking-might-work/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2010/02/10/how-ipad-multitasking-might-work/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Developers Are From Mercury and Marketing Is From Neptune</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/09/20/game-developers-are-from-mercury-and-marketing-is-from-neptune/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/09/20/game-developers-are-from-mercury-and-marketing-is-from-neptune/#comments</comments>
		<pubDate>Sat, 20 Sep 2008 17:53:46 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[okami]]></category>
		<category><![CDATA[psychonauts]]></category>
		<category><![CDATA[publisher]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/09/20/game-developers-are-from-mercury-and-marketing-is-from-neptune/</guid>
		<description><![CDATA[One of the big bogeymen in stories that developers tell each other is the &#8220;Marketing Department.&#8221; The story always ends up the same way, &#8220;and then we had to change the game &#8230; for the worse.&#8221; If you read any developer&#8217;s blogs, it is clear that most don&#8217;t hold marketing in high esteem. They are <a href="http://www.alwaysontechnologies.com/blog/2008/09/20/game-developers-are-from-mercury-and-marketing-is-from-neptune/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/09/20/game-developers-are-from-mercury-and-marketing-is-from-neptune/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cast of Characters pt 2 : the Broken</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/07/02/cast-of-characters-pt-2-the-broken/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/07/02/cast-of-characters-pt-2-the-broken/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 03:52:46 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[Burnout]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[Irrational]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/07/02/cast-of-characters-pt-2-the-broken/</guid>
		<description><![CDATA[If you want to work in the games industry, know that it is filled with geeky guys. Be prepared to put up with a certain amount of ‘eccentricities.’ In this series, I offer up a sampling of the types of people you might meet in your journey. Last time I talked about the &#8216;Burnout&#8217;, this <a href="http://www.alwaysontechnologies.com/blog/2008/07/02/cast-of-characters-pt-2-the-broken/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/07/02/cast-of-characters-pt-2-the-broken/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Make Better Games by Reducing Interactivity</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 18:04:43 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Inafune]]></category>
		<category><![CDATA[miyamoto]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/</guid>
		<description><![CDATA[Most people believe that interactivity is what separates games from other kinds of media, so how can you make games better by taking away that advantage? Back when we were creating the interface on BioShock, Ken was the one who always pushed for a simpler interface. The main method we used was to remove options <a href="http://www.alwaysontechnologies.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cast of Characters pt 1 : the Burnout</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 04:53:58 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[Burnout]]></category>
		<category><![CDATA[career]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[Saint's Row]]></category>
		<category><![CDATA[The Characters]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/</guid>
		<description><![CDATA[If you want to work in the games industry, know that it is filled with geeky guys. Be prepared to put up with a certain amount of &#8216;eccentricities.&#8217; In this series, I offer up a sampling of the types of people you might meet in your journey. The first personality I&#8217;d like to talk about <a href="http://www.alwaysontechnologies.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Publisher/Game Studio Relationship</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/05/26/the-publishergame-studio-relationship/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/05/26/the-publishergame-studio-relationship/#comments</comments>
		<pubDate>Tue, 27 May 2008 02:46:14 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[chemical x]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[greenlight]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publisher]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/05/26/the-publishergame-studio-relationship/</guid>
		<description><![CDATA[Since the blog is called &#8220;Inside the Game Developer Studio,&#8221; I should talk a little bit about what a game studio is. A game studio is where the eternal dance between the money, the monkey, and marketroids takes place (that would be publisher, developer and marketing in layman&#8217;s terms). Given those things and add an <a href="http://www.alwaysontechnologies.com/blog/2008/05/26/the-publishergame-studio-relationship/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/05/26/the-publishergame-studio-relationship/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Welcome to Inside the Game Developer Studio</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/#comments</comments>
		<pubDate>Mon, 19 May 2008 03:47:03 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[Japanmanship]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/</guid>
		<description><![CDATA[This blog is my attempt to open the door and shed light on the game making process, from the point of the view of a game developer. Blogs about games tend to fall into two categories, &#8220;Enthusiast&#8221; and &#8220;Insider.&#8221; Enthusiast blogs are all about the games, what&#8217;s the latest and newest, and written for gamers <a href="http://www.alwaysontechnologies.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
