<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>AlwaysOn Technologies &#187; franchise</title>
	<atom:link href="http://www.alwaysontechnologies.com/blog/tags/franchise/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.alwaysontechnologies.com</link>
	<description>Bringing Cloud Computing to the Consumer</description>
	<lastBuildDate>Sat, 10 Apr 2010 00:33:42 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>I Didn&#8217;t Join the Video Games Industry to Make Glorified Random Number Generators</title>
		<link>http://www.alwaysontechnologies.com/blog/2010/03/08/i-didnt-join-the-video-games-industry-to-make-glorified-random-number-generators/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2010/03/08/i-didnt-join-the-video-games-industry-to-make-glorified-random-number-generators/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 00:46:03 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[enjoyment]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[franchise]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[games industry]]></category>

		<guid isPermaLink="false">http://www.alwaysontechnologies.com/?p=362</guid>
		<description><![CDATA[I said that last night while discussing the state of Flash/Facebook games with my friend David. Cracked.com has a great article explaining some of the techniques video games use to keep players engaged. Notice that I said engaged, not entertained. They are two different things. Games used to want players to have fun so they <a href="http://www.alwaysontechnologies.com/blog/2010/03/08/i-didnt-join-the-video-games-industry-to-make-glorified-random-number-generators/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2010/03/08/i-didnt-join-the-video-games-industry-to-make-glorified-random-number-generators/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
