Posts tagged cross platform
I am not going to fight for any ideological stance, or trying to figure out why Apple made the change. It is done and won’t change anytime soon, so what remains is for smart people to adapt to the situation and seek opportunity from change.
One thing is for sure, Objective C and Cocoa skills are more valuable now than before the change. Adobe Flash CS5 was poised to bring hundreds of thousands of Flash developers pouring into the App Store. Whether they will bring tons of crappy ports with them is immaterial, it would have changed the landscape of the App Store, especially in the games area. This would have been bad news to all iPhone game developers.
Of all the fury and bluster on the web right now, how many have developed iPhone applications? How many of them use native development, i.e. using C/C++/ObjC? Native iPhone developers’ situation has only improved not diminished from this change. So people yelling right now are yelling at Apple for rewarding people who helped build the iPhone platform and not allowing people who sat on the sidelines looking to make a quick buck into the party.
Another effect of Section 3.3.1 is that iPhone version of an app will become the primary target of any cross platform app. Here is an idea for enterprising people out there, make a Cocoa to Flash compiler, or a Cocoa to Android compiler. Apple just created this market for you guys out there to fill. You can rail against the sky and cry why, or you can make the best of it and create a product that people will want. The choice is yours.