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	<title>AlwaysOn Technologies &#187; bioshock</title>
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	<link>http://www.alwaysontechnologies.com</link>
	<description>Bringing Cloud Computing to the Consumer</description>
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		<title>Learning from Alan Kay, 11 years later</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/08/30/learning-from-alan-kay-11-years-later/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/08/30/learning-from-alan-kay-11-years-later/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 03:31:21 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[alan kay]]></category>
		<category><![CDATA[automatic discovery]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[web services]]></category>
		<category><![CDATA[wsdl]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/08/30/learning-from-alan-kay-11-years-later/</guid>
		<description><![CDATA[I first saw this video on reddit about a year ago, a famous talk by Alan Kay given about 11 years ago. I&#8217;ve watched it many times and each time understanding it a bit more. [googlevideo]http://video.google.com/videoplay?docid=-2950949730059754521[/googlevideo] The first time I watched it, I found his proposal that every object on the internet should have an <a href="http://www.alwaysontechnologies.com/blog/2008/08/30/learning-from-alan-kay-11-years-later/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/08/30/learning-from-alan-kay-11-years-later/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Cast of Characters pt 2 : the Broken</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/07/02/cast-of-characters-pt-2-the-broken/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/07/02/cast-of-characters-pt-2-the-broken/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 03:52:46 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[Burnout]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[Irrational]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/07/02/cast-of-characters-pt-2-the-broken/</guid>
		<description><![CDATA[If you want to work in the games industry, know that it is filled with geeky guys. Be prepared to put up with a certain amount of ‘eccentricities.’ In this series, I offer up a sampling of the types of people you might meet in your journey. Last time I talked about the &#8216;Burnout&#8217;, this <a href="http://www.alwaysontechnologies.com/blog/2008/07/02/cast-of-characters-pt-2-the-broken/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/07/02/cast-of-characters-pt-2-the-broken/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Make Better Games by Reducing Interactivity</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 18:04:43 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Inafune]]></category>
		<category><![CDATA[miyamoto]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/</guid>
		<description><![CDATA[Most people believe that interactivity is what separates games from other kinds of media, so how can you make games better by taking away that advantage? Back when we were creating the interface on BioShock, Ken was the one who always pushed for a simpler interface. The main method we used was to remove options <a href="http://www.alwaysontechnologies.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/06/29/make-better-games-by-reducing-interactivity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Cast of Characters pt 1 : the Burnout</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 04:53:58 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[Burnout]]></category>
		<category><![CDATA[career]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[Saint's Row]]></category>
		<category><![CDATA[The Characters]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/</guid>
		<description><![CDATA[If you want to work in the games industry, know that it is filled with geeky guys. Be prepared to put up with a certain amount of &#8216;eccentricities.&#8217; In this series, I offer up a sampling of the types of people you might meet in your journey. The first personality I&#8217;d like to talk about <a href="http://www.alwaysontechnologies.com/blog/2008/06/18/cast-of-characters-pt-1-the-burnout/" class="more-link">More &#62;</a>]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Dear Developers: button layout loading screens must go</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/09/dear-developers-button-layout-loading-screens-must-go/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/06/09/dear-developers-button-layout-loading-screens-must-go/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 16:02:52 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[casual gamer]]></category>
		<category><![CDATA[controls]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/06/09/dear-developers-button-layout-loading-screens-must-go/</guid>
		<description><![CDATA[I recently downloaded a bunch of demos from the Playstation Store to check out some of the games I&#8217;ve missed. After playing through a bunch of them, I noticed that all of them included a loading screen that tells you what each of the buttons do, the &#8220;Button Layout&#8221; screen. Here is an example of <a href="http://www.alwaysontechnologies.com/blog/2008/06/09/dear-developers-button-layout-loading-screens-must-go/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/06/09/dear-developers-button-layout-loading-screens-must-go/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>The Publisher/Game Studio Relationship</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/05/26/the-publishergame-studio-relationship/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/05/26/the-publishergame-studio-relationship/#comments</comments>
		<pubDate>Tue, 27 May 2008 02:46:14 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[chemical x]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[greenlight]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publisher]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/05/26/the-publishergame-studio-relationship/</guid>
		<description><![CDATA[Since the blog is called &#8220;Inside the Game Developer Studio,&#8221; I should talk a little bit about what a game studio is. A game studio is where the eternal dance between the money, the monkey, and marketroids takes place (that would be publisher, developer and marketing in layman&#8217;s terms). Given those things and add an <a href="http://www.alwaysontechnologies.com/blog/2008/05/26/the-publishergame-studio-relationship/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/05/26/the-publishergame-studio-relationship/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Three degrees of Miyamoto</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/05/20/three-degrees-of-miyamoto/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/05/20/three-degrees-of-miyamoto/#comments</comments>
		<pubDate>Tue, 20 May 2008 16:38:26 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[Bacon number]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[Shigeru Miyamoto]]></category>
		<category><![CDATA[six degrees of separation]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/05/20/three-degrees-of-miyamoto/</guid>
		<description><![CDATA[Miyamoto, Inafune, Ian, me. That is the three degrees of separation between Miyamoto and me. There is a well known theory that everyone is connected to everyone else in the world in just six steps. There is also a trivia game that connects actors to Kevin Bacon through working together on the same movie, where <a href="http://www.alwaysontechnologies.com/blog/2008/05/20/three-degrees-of-miyamoto/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/05/20/three-degrees-of-miyamoto/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Welcome to Inside the Game Developer Studio</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/</link>
		<comments>http://www.alwaysontechnologies.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/#comments</comments>
		<pubDate>Mon, 19 May 2008 03:47:03 +0000</pubDate>
		<dc:creator>Lida</dc:creator>
				<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[Japanmanship]]></category>

		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/</guid>
		<description><![CDATA[This blog is my attempt to open the door and shed light on the game making process, from the point of the view of a game developer. Blogs about games tend to fall into two categories, &#8220;Enthusiast&#8221; and &#8220;Insider.&#8221; Enthusiast blogs are all about the games, what&#8217;s the latest and newest, and written for gamers <a href="http://www.alwaysontechnologies.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.alwaysontechnologies.com/blog/2008/05/18/welcome-to-inside-the-game-developer-studio/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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