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	<title>Comments on: Skynet Will Not Be Created By Man</title>
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	<link>http://www.alwaysontechnologies.com/blog/2008/08/04/skynet-will-not-be-created-by-man/</link>
	<description>Bringing Cloud Computing to the Consumer</description>
	<lastBuildDate>Mon, 06 Oct 2008 19:49:45 +0000</lastBuildDate>
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		<title>By: Lida</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/08/04/skynet-will-not-be-created-by-man/comment-page-1/#comment-57</link>
		<dc:creator>Lida</dc:creator>
		<pubDate>Mon, 04 Aug 2008 22:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/08/04/skynet-will-not-be-created-by-man/#comment-57</guid>
		<description>@SenO -  that&#039;s why I wrote &quot;what if the mutations were allowed to accumulate.&quot; I am making the infinite typewriter argument.

Even with GiGo, it doesn&#039;t mean the garbage out won&#039;t be a valid program. It just mean it isn&#039;t doing the computation you expected.</description>
		<content:encoded><![CDATA[<p>@SenO &#8211;  that&#8217;s why I wrote &#8220;what if the mutations were allowed to accumulate.&#8221; I am making the infinite typewriter argument.</p>
<p>Even with GiGo, it doesn&#8217;t mean the garbage out won&#8217;t be a valid program. It just mean it isn&#8217;t doing the computation you expected.</p>
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		<title>By: SenO</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/08/04/skynet-will-not-be-created-by-man/comment-page-1/#comment-56</link>
		<dc:creator>SenO</dc:creator>
		<pubDate>Mon, 04 Aug 2008 04:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/08/04/skynet-will-not-be-created-by-man/#comment-56</guid>
		<description>Uh... you have a huge flaw in your plan idea.

Computer systems are delicate by nature and not designed to adapt.  Now granted, there are some algorithms which DO adapt.  Like neural nets for example, but by and large, the vast majority of software is plain old cold hard logic algorithms.  Sure it seems magical to the end user but the process is usually very simple to the trained mind.  Nothing mysterious is happening, it&#039;s just mathematics at work.  The &quot;fuzzy&quot; logic of evolution just isn&#039;t there on most systems.  Things either work, or they don&#039;t.  On or off.  If a bit is flipped it&#039;s going to cause corrupted data.  Garbage in, garbage out.  Then if you put GiGo in a loop you get a lot of trash!

Before your idea will work software needs to be grown, not written.  Then it has a chance of happening the way you see.  Until then, software will remain fragile and easily destroyed by small fluctuations in the input data set.</description>
		<content:encoded><![CDATA[<p>Uh&#8230; you have a huge flaw in your plan idea.</p>
<p>Computer systems are delicate by nature and not designed to adapt.  Now granted, there are some algorithms which DO adapt.  Like neural nets for example, but by and large, the vast majority of software is plain old cold hard logic algorithms.  Sure it seems magical to the end user but the process is usually very simple to the trained mind.  Nothing mysterious is happening, it&#8217;s just mathematics at work.  The &#8220;fuzzy&#8221; logic of evolution just isn&#8217;t there on most systems.  Things either work, or they don&#8217;t.  On or off.  If a bit is flipped it&#8217;s going to cause corrupted data.  Garbage in, garbage out.  Then if you put GiGo in a loop you get a lot of trash!</p>
<p>Before your idea will work software needs to be grown, not written.  Then it has a chance of happening the way you see.  Until then, software will remain fragile and easily destroyed by small fluctuations in the input data set.</p>
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