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	<title>Comments on: The Games Industry Needs More Competence Not &#8216;Innovation&#8217;</title>
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	<link>http://www.alwaysontechnologies.com/blog/2008/06/12/the-games-industry-needs-more-competence-not-innovation/</link>
	<description>Bringing Cloud Computing to the Consumer</description>
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		<title>By: Necesidades de la industria del videojuego: competitividad contra innovación &#124; Teléfonos móviles, adsl, gadgets y juegos.</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/12/the-games-industry-needs-more-competence-not-innovation/comment-page-1/#comment-47</link>
		<dc:creator>Necesidades de la industria del videojuego: competitividad contra innovación &#124; Teléfonos móviles, adsl, gadgets y juegos.</dc:creator>
		<pubDate>Sun, 15 Jun 2008 15:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/06/12/the-games-industry-needs-more-competence-not-innovation/#comment-47</guid>
		<description>[...] raíz de un post con el que me he cruzado en Inside The Game Developer Studio, en el que se dice que lo que necesita la industria del videojuego es mayor competitividad en lugar [...]</description>
		<content:encoded><![CDATA[<p>[...] raíz de un post con el que me he cruzado en Inside The Game Developer Studio, en el que se dice que lo que necesita la industria del videojuego es mayor competitividad en lugar [...]</p>
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		<title>By: Necesidades de la industria del videojuego: competitividad contra innovación</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/12/the-games-industry-needs-more-competence-not-innovation/comment-page-1/#comment-46</link>
		<dc:creator>Necesidades de la industria del videojuego: competitividad contra innovación</dc:creator>
		<pubDate>Fri, 13 Jun 2008 18:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/06/12/the-games-industry-needs-more-competence-not-innovation/#comment-46</guid>
		<description>[...] raíz de un post con el que me he cruzado en Inside The Game Developer Studio, en el que se dice que lo que necesita la industria del videojuego es mayor competitividad en lugar [...]</description>
		<content:encoded><![CDATA[<p>[...] raíz de un post con el que me he cruzado en Inside The Game Developer Studio, en el que se dice que lo que necesita la industria del videojuego es mayor competitividad en lugar [...]</p>
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		<title>By: Lida</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/12/the-games-industry-needs-more-competence-not-innovation/comment-page-1/#comment-43</link>
		<dc:creator>Lida</dc:creator>
		<pubDate>Fri, 13 Jun 2008 05:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/06/12/the-games-industry-needs-more-competence-not-innovation/#comment-43</guid>
		<description>@Chris - I think publishers are starting to realize the importance of developers who actually knows how to make games, but there are preciously few studios who knows how to do it. 

So while making the studio you work for even greater is important, I think it is more important to have more great studios.</description>
		<content:encoded><![CDATA[<p>@Chris &#8211; I think publishers are starting to realize the importance of developers who actually knows how to make games, but there are preciously few studios who knows how to do it. </p>
<p>So while making the studio you work for even greater is important, I think it is more important to have more great studios.</p>
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		<title>By: Chris Kline</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/06/12/the-games-industry-needs-more-competence-not-innovation/comment-page-1/#comment-42</link>
		<dc:creator>Chris Kline</dc:creator>
		<pubDate>Fri, 13 Jun 2008 02:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/06/12/the-games-industry-needs-more-competence-not-innovation/#comment-42</guid>
		<description>I think the solution is more than simply asking developers to improve at the craft of making games. If that is the entire solution, we&#039;re doomed to ever-more-polished Brown Military Shooters. 

There&#039;s a second half to the equation, which is what publishers need to do if they&#039;re truly committed to building value in the long term. That is to put their support (i.e. money, time, marketing and infrastructure) behind developers who have a proven record of consistently executing at a high level, both creatively and in production. That&#039;s the difference between &quot;taking risks&quot; and &quot;making calculated investments&quot;. That&#039;s what builds new IPs that both move the medium forward AND generate value in the long term.

(disclaimer: I work for such a company)</description>
		<content:encoded><![CDATA[<p>I think the solution is more than simply asking developers to improve at the craft of making games. If that is the entire solution, we&#8217;re doomed to ever-more-polished Brown Military Shooters. </p>
<p>There&#8217;s a second half to the equation, which is what publishers need to do if they&#8217;re truly committed to building value in the long term. That is to put their support (i.e. money, time, marketing and infrastructure) behind developers who have a proven record of consistently executing at a high level, both creatively and in production. That&#8217;s the difference between &#8220;taking risks&#8221; and &#8220;making calculated investments&#8221;. That&#8217;s what builds new IPs that both move the medium forward AND generate value in the long term.</p>
<p>(disclaimer: I work for such a company)</p>
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