about 4 months ago - Comments Off
I said that last night while discussing the state of Flash/Facebook games with my friend David. Cracked.com has a great article explaining some of the techniques video games use to keep players engaged. Notice that I said engaged, not entertained. They are two different things. Games used to want players to have fun so they More >
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about 1 year ago - Comments Off
One of the big bogeymen in stories that developers tell each other is the “Marketing Department.” The story always ends up the same way, “and then we had to change the game … for the worse.” If you read any developer’s blogs, it is clear that most don’t hold marketing in high esteem. They are More >
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about 2 years ago - Comments Off
Apprently it is news to some people that E3 is dead. I wrote my own eulogy to E3 a couple of month ago, around the time E3 is suppose to take place. The real E3, not whatever just happened last week. E3 was important to the industry because it represented gaming as a “Culture” and More >
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about 2 years ago - Comments Off
If you want to work in the games industry, know that it is filled with geeky guys. Be prepared to put up with a certain amount of ‘eccentricities.’ In this series, I offer up a sampling of the types of people you might meet in your journey. Last time I talked about the ‘Burnout’, this More >
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about 2 years ago - Comments Off
The cost of developing a game has increased exponentially over the past few years. The first game I worked, ‘The Punisher,’ had a development budget of six million dollars. I would say that’s in the middle range of development cost during that time. Nowadays, just marketing a high profile game will cost that much, with More >
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about 2 years ago - 1 comment
If you want to work in the games industry, know that it is filled with geeky guys. Be prepared to put up with a certain amount of ‘eccentricities.’ In this series, I offer up a sampling of the types of people you might meet in your journey. The first personality I’d like to talk about More >
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about 2 years ago - 2 comments
Since the blog is called “Inside the Game Developer Studio,” I should talk a little bit about what a game studio is. A game studio is where the eternal dance between the money, the monkey, and marketroids takes place (that would be publisher, developer and marketing in layman’s terms). Given those things and add an More >
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about 2 years ago - 5 comments
New York Times recently ran a story about how the voice actor for the protagonist in Grand Theft Auto IV only earned $100k for his work while the game has already grossed over $600 million. So how does the games industry reward the people who made the games? The short answer is not well. Compensation More >
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about 2 years ago - Comments Off
Miyamoto, Inafune, Ian, me. That is the three degrees of separation between Miyamoto and me. There is a well known theory that everyone is connected to everyone else in the world in just six steps. There is also a trivia game that connects actors to Kevin Bacon through working together on the same movie, where More >
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about 2 years ago - 2 comments
This blog is my attempt to open the door and shed light on the game making process, from the point of the view of a game developer. Blogs about games tend to fall into two categories, “Enthusiast” and “Insider.” Enthusiast blogs are all about the games, what’s the latest and newest, and written for gamers More >
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about 2 years ago
I think the solution is more than simply asking developers to improve at the craft of making games. If that is the entire solution, we’re doomed to ever-more-polished Brown Military Shooters.
There’s a second half to the equation, which is what publishers need to do if they’re truly committed to building value in the long term. That is to put their support (i.e. money, time, marketing and infrastructure) behind developers who have a proven record of consistently executing at a high level, both creatively and in production. That’s the difference between “taking risks” and “making calculated investments”. That’s what builds new IPs that both move the medium forward AND generate value in the long term.
(disclaimer: I work for such a company)
about 2 years ago
@Chris – I think publishers are starting to realize the importance of developers who actually knows how to make games, but there are preciously few studios who knows how to do it.
So while making the studio you work for even greater is important, I think it is more important to have more great studios.