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	<title>Comments on: The Economic of Video Games : the royalty question</title>
	<atom:link href="http://www.alwaysontechnologies.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.alwaysontechnologies.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/</link>
	<description>Bringing Cloud Computing to the Consumer</description>
	<lastBuildDate>Mon, 06 Oct 2008 19:49:45 +0000</lastBuildDate>
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		<title>By: K G</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/comment-page-1/#comment-33</link>
		<dc:creator>K G</dc:creator>
		<pubDate>Tue, 03 Jun 2008 13:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/#comment-33</guid>
		<description>I was pretty annoyed that the GTA star cried about getting only $100k  on GTA4.  He should have asked for more up front, its not the GTA4 was a surprise hit...  

This guy did 3-4 episodes on Law and Order over the past 8 years, so starring in GTA4 is a big step up, IMO.  I&#039;m sure he&#039;ll get a good movie role after this one.  Crying the 100k blues will help get him a payoff in his next crappy TV or film role. 

While this acto</description>
		<content:encoded><![CDATA[<p>I was pretty annoyed that the GTA star cried about getting only $100k  on GTA4.  He should have asked for more up front, its not the GTA4 was a surprise hit&#8230;  </p>
<p>This guy did 3-4 episodes on Law and Order over the past 8 years, so starring in GTA4 is a big step up, IMO.  I&#8217;m sure he&#8217;ll get a good movie role after this one.  Crying the 100k blues will help get him a payoff in his next crappy TV or film role. </p>
<p>While this acto</p>
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		<title>By: Lida</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/comment-page-1/#comment-32</link>
		<dc:creator>Lida</dc:creator>
		<pubDate>Mon, 02 Jun 2008 10:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/#comment-32</guid>
		<description>@landman: A SEGA fan huh? Comparing first party developers who obviously have financial security vs small studios hoping to make it big is the classic reward vs risk scenario.

They probably got paid pretty well for their efforts.</description>
		<content:encoded><![CDATA[<p>@landman: A SEGA fan huh? Comparing first party developers who obviously have financial security vs small studios hoping to make it big is the classic reward vs risk scenario.</p>
<p>They probably got paid pretty well for their efforts.</p>
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		<title>By: landman</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/comment-page-1/#comment-30</link>
		<dc:creator>landman</dc:creator>
		<pubDate>Mon, 02 Jun 2008 06:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/#comment-30</guid>
		<description>Now I know why Yuji Naka and Yu Suzuki have Ferraris, old times always were better? lol</description>
		<content:encoded><![CDATA[<p>Now I know why Yuji Naka and Yu Suzuki have Ferraris, old times always were better? lol</p>
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		<title>By: Lida</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/comment-page-1/#comment-27</link>
		<dc:creator>Lida</dc:creator>
		<pubDate>Sun, 01 Jun 2008 20:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/#comment-27</guid>
		<description>Drake: thanks for commenting. It is a very debatable issue, but there are a lot of shadiness in the industry regarding bonuses which shouldn&#039;t be tolerated.

Thankfully, a lot of bigger companies now have a legitimate bonus plan in place, since attracting and retaining good developers are getting harder.</description>
		<content:encoded><![CDATA[<p>Drake: thanks for commenting. It is a very debatable issue, but there are a lot of shadiness in the industry regarding bonuses which shouldn&#8217;t be tolerated.</p>
<p>Thankfully, a lot of bigger companies now have a legitimate bonus plan in place, since attracting and retaining good developers are getting harder.</p>
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		<title>By: Drake</title>
		<link>http://www.alwaysontechnologies.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/comment-page-1/#comment-26</link>
		<dc:creator>Drake</dc:creator>
		<pubDate>Sun, 01 Jun 2008 19:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://alwaysongames.com/blog/2008/05/23/the-econometic-of-video-games-the-royalty-question/#comment-26</guid>
		<description>Very interesting blog, so I&#039;m gonna add support by commenting! I agree with you that if anyone got royalties it should be the developers. On the other hand, as you said, publishers pay for a lot of what goes into making a game. I guess it&#039;s a debatable issue. Keep writing!</description>
		<content:encoded><![CDATA[<p>Very interesting blog, so I&#8217;m gonna add support by commenting! I agree with you that if anyone got royalties it should be the developers. On the other hand, as you said, publishers pay for a lot of what goes into making a game. I guess it&#8217;s a debatable issue. Keep writing!</p>
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